![]() ![]() The document will include all the changes to the enemies seen in the episode and prior, and not ahead. ![]() I will be sharing a cut-down version of pBirdman’s change notes just to give you guys some idea of the kind of things that is happening without giving away the entire thing (yet). Considering that this was entirely 1 person’s vision for how the game could be modified, and the level of work he has put in it’s looking very good in my opinion. Based on my play so far, I have been generally impressed with the work Pbirdman has done. I am playing through blind so I do not end up being prepared for the changes and have to adapt as I come across them, that’s part of the whole appeal. Things will start off easy and get progressively more challenging. It features characters from the first twelve games of the series in an interesting cross-over. Think of it like a hard mode new game + for experienced players. Developed exclusively for the PSP, Dissidias addition to the series marks the 20th Anniversary of Final Fantasy. ►Social media – You can find me on Instagram and Twitter with the handle Dansg08Ī HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons:Īs mentioned in part 1, and throughout the LP pbirdman has gone for a naturally progressing mod where there will be difficulty spikes, but not a completely hardcore mod designed to wipe the floor with everyone who tries to play it. No prizes for guessing that with an increased difficult mod it’s even worse □ Please refer to Part 0 if you are unsure of what this playlist and mod is about: The next part which features the win is an even longer video. As a bonus content feature exclusive to the North American, European, and Australian localized releases of the first Dissidia Final Fantasy, and later implemented into the Universal Tuning international re-release in Japan, and subsequently implemented into Dissidia 012, the Arcade Mode is a gameplay mode that converts the game into a typical free-flowing action-based arcade-style fighting. At this stage of the game Bosses can take a very long time, and when you factor in multiple attempts it can really make for some gruelling encounters. ►Playlist: ►Support Dansg08 on Patreon: ► Welcome to part 27 of this Final Fantasy X: The Pbirdman Mod. Final Fantasy X – Pbirdman Mod Walkthrough – Part 27 – 1st Encounter With Seymour Flux ![]()
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